1/18/2024 0 Comments Phoenotopia awakening weapons![]() ![]() TL DR: standards are standards for a reason. ![]() If the player struggles against the controls instead of struggling against your level design, you did something wrong. ![]() You can't change decades of habits on a whim for just one game and expect that people will like it or even get accustomed to it at all.Īt least, give us the possibility to choose between your control scheme and the standard one.īesides, when you're making a platform-heavy game, one of the most important things to keep in mind is that the character should be fun to control and this means that the control scheme should be intuitive (Miyamoto himself told this in an interview). The standard controls for sprinting have always been "your character sprints as long as a specific button is pressed" (Mario-style) or "your character starts sprinting after it has walked a certain time and keeps sprinting as long a the direcction is pressed" (Sonic-style).Īnd in both of those control schemes, your character DOES NOT MOVE if no direction is pressed (unless there's also a dedicated button for another type of movement, such as a dash, but that's another matter). (Here is an extract about the design philosophy behind needing to "re-engage" the sprint after jumping)Īdd me to the list of the people who hate the way sprinting works in this game. Here, you can simply hold and Gail would automatically run forwards for you, and you don't even need to hold or for that. There are games that only allow you to do short-dashes, so you have to keep pressing and releasing the button for those games, which I find annoying. It needs you to be already familiar with the controls first, and it combines the knowledge of all 3 movement tricks - "attack landing lag", "landing lag cancel", "roll cancel", so normal players aren't expected to know that.Īnd to be fair, I am more grateful than not being able to sprint at all. orzĪnyway, the movement trick I noted above is more for veterans. While the control schemes in Phoenotopia is not demanding at all ( you can almost get through the whole game with just the 4 buttons mentioned above ), the best I can do is trying to help people understand the controls better, which often might not be enough. I myself cannot get into Dark Souls despite having tried it several times already. I completely understand how control schemes can make a game unplayable for some people. The controls should fit the player and not the other way around. Originally posted by bikuhl:And i don't want to learn unlogical control schemes. ![]()
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